Here's the Scenario Generator table we'll probably be using from now on. I've missed out what I consider the worst of the missions, and mixed the special rules used up as well. All missions use Victory Points unless stated otherwise in the mission description.
D20 Roll | Mission Played | Page No. | Rules Used |
1 | Breakout | 213 | None |
2 | Rescue | 190 | Reserves |
3 | Night Fight | 191 | Night Fighting, Infiltrate |
4 | Ambush | 206 | Hidden Set Up, Divided Force, Reserves |
5 | Rearguard | 212 | Hidden Set Up, Deep Strike, Infiltrate, Divided Force |
6 | - | - | As above with Night Fighting |
7 | Patrol | 191 | Escalation, Reserves, Deep Strike, Infiltrate |
8 | - | - | Random Game Length, Reserves |
9 | - | - | None |
10 | Take and Hold | 83 | Escalation, Reserves, Deep Strike, Infiltrate |
11 | - | - | None |
12 | Recon | 83 | Dawn, Infiltrate |
13 | - | - | Infiltrate, Forced Deep Strike* |
14 | Cleanse | 81 | Escalation, Reserves, Deep Strike, Infiltrate |
15 | - | - | Dawn, Infiltrate |
16 | - | - | None |
17 | Seek and Destroy | 82 | Escalation, Reserves, Deep Strike, Infiltrate |
18 | - | - | Dawn, Infiltrate, Reserves, Deep Strike |
19 | - | - | Night Fighting, Infiltrate |
20 | - | - | None |
* = All units that can Deep Strike (for no extra cost) must start in reserves and enter via Deep Strike on the usual turn.
-Gavin